My Artwork.
3D Models
I love making cartoonish ones, One very important property of my work, is that while it looks professional, it is using the least amount of vertices and faces possible. this is vital in the performance of games and rendering pipelines where there are high number of objects running around in the scene and need to be rendered. Textures, while keeping the look and feel of the object, are kept minimal so that reflection, transparency and shadow calculation can be done with the least resource consumption possible.
3D Environment creation
To give a realistic idea of the ambience and feeling that a design would have once implemented, it is imperative to create lights, materials, decorations, shadows and reflections correctly. When a still image is all that is needed, this is not a big problem, but when you have a rendering pipeline that needs to be updated frequently and in real time, frugality in the use of vertices and techniques to speed up reflection such as maps become most valuable.
Unusual Projects
AWS Pipeline
I had the chance to work with a client who decided to reduce the time and cost of rendering scaled projects that require different resources based on the workload of the servers. If you are interested, the cloud formation script for this project is on the pipeline page of this site.
Once the images were rendered they would show in the respective boxes that each end customer selected. you can see that the sizes of each box is different, and some of them have transparency applied. this is why simple resizing of the video would not work in this case.
Volunteering
I Volunteer about 20% of my time illustrating children’s books or making characters and backgrounds for children’s educational games.
Ordinary Projects
Like every other graphics artist, I have done and continue to do my own share of calendar, logo, and catalogue design. A few examples I will put here.
